AoeStats
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Nomad

510389239Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 72m 24s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1188
+17
🇩🇪 Saracens · Germany
1183
+17
🇩🇪 Teutons · Germany
1223
-17
🇩🇪 Ethiopians · Germany
1202
-17
Player eAPM Actions Feudal Castle Imperial Opening
62 4,493 14:13 20:07 — ⛏ Fish Boom FC
49 3,539 14:03 23:54 41:17 ⚔ Fish Boom into Galleys FC into Archers
39 2,809 14:36 19:30 38:44 ⛏ Fish Boom FC
38 2,746 14:49 22:10 65:44 ⚔ Fish Boom into Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
11,400 35,304 23,165 5,250 75,119 78,361
18,370 21,970 15,380 5,600 61,320 76,165
25,600 20,665 8,565 2,475 57,305 59,080
17,475 14,025 8,795 2,800 43,095 43,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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