AoeStats
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Arabia

510182546Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 45m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Magyars · Uruguay
1006
+15
🇺🇾 Spanish · Uruguay
994
+15
🇪🇸 Hindustanis · Spain
979
+16
🇪🇸 Saracens · Spain
1008
-17
🇭🇷 Portuguese · Croatia
1000
-48
🇪🇸 Magyars · Spain
931
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,883 9:34 25:36 35:39 ⚔ Archer Rush
25 1,127 11:05 22:34 39:21 ⚔ Scout Rush
24 1,072 11:20 19:02 40:53 ⛏ Fast Castle
18 809 12:49 18:48 33:35 ⛏ Fast Castle
17 777 11:26 17:17 — ⛏ Fast Castle
14 641 11:52 24:12 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,835 9,250 10,110 1,115 44,310 50,564
16,920 8,420 10,790 1,520 37,650 42,929
12,130 10,971 6,140 2,275 31,516 35,699
14,300 9,085 4,455 1,435 29,275 37,966
11,720 10,068 5,250 755 27,793 30,937
11,460 6,885 6,005 1,600 25,950 29,179
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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