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503261911Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 85m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
865
+16
🇺🇸 Celts · United States
863
+16
🇧🇷 Spanish · Brazil
836
+18
🇺🇸 Khmer · United States
798
+19
🇦🇷 Bohemians · Argentina
894
-18
🇺🇸 Ethiopians · United States
888
-18
🇺🇸 Khmer · United States
858
-17
🇲🇽 Jurchens · Mexico
854
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 3,042 12:30 17:36 33:33 ⛏ Fast Castle
27 2,324 11:26 21:24 32:04
21 1,791 10:28 18:42 41:53 ⚔ FC into Archers
21 1,817 13:12 24:11 53:11 ⛏ Fast Castle
20 1,680 11:41 20:42 46:20 ⚔ Archer Rush
11 899 14:58 22:17 33:47 ⛏ Fast Castle
10 861 11:23 17:21 32:58 ⛏ Fast Castle
9 734 12:52 20:23 27:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,135 52,824 23,735 4,570 125,264 138,916
47,520 38,720 21,630 5,035 112,905 114,690
39,345 21,815 28,760 2,800 92,720 105,720
32,710 22,495 30,550 5,005 90,760 105,321
33,460 31,035 19,465 4,225 88,185 114,294
15,550 35,303 27,460 2,175 80,488 87,055
27,560 24,895 16,720 3,195 72,370 102,919
10,005 9,060 4,490 1,500 25,055 32,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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