AoeStats
← Gandalf

Black Forest

507372478Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 60m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Teutons · Brazil
707
+10
🇧🇷 Bohemians · Brazil
694
+11
🇺🇸 Khitans · United States
587
-11
🇺🇸 Bohemians · United States
566
-10
Player eAPM Actions Feudal Castle Imperial Opening
31 1,880 14:07 23:12 31:55 ◆ FC into Fast Imp
21 1,282 12:08 23:00 36:01 ⛏ Fast Castle
20 1,245 14:14 20:29 32:41 ⛏ Fast Castle
8 517 15:01 22:43 30:05 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
34,215 30,995 20,700 3,865 89,775 105,291
21,285 35,453 18,380 3,740 78,858 97,695
28,495 27,942 17,170 2,900 76,507 85,078
21,770 28,868 8,550 2,545 61,733 73,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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