AoeStats
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Coastal Forest

503246991Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 53m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
705
+17
🇫🇷 Khmer · France
689
+18
🇧🇷 Bulgarians · Brazil
733
-18
🇧🇷 Portuguese · Brazil
728
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 2,078 9:37 23:01 46:16 ⚔ Scout Rush
24 1,260 11:58 25:34 49:19 ⚔ Archer Rush
19 1,020 10:17 31:31 43:52 ⚔ Scout Rush
11 592 12:15 30:52 — ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,285 16,470 14,620 1,935 56,310 59,072
18,575 26,226 8,975 1,825 55,601 56,354
20,570 13,974 10,715 1,500 46,759 55,451
7,650 6,345 1,615 2,400 18,010 19,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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