AoeStats
← Gandalf

QS Arena

503240892Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 39m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Magyars · Romania
793
+14
🇬🇧 Bohemians · United Kingdom
785
+14
🇧🇷 Bohemians · Brazil
747
-14
🇧🇷 Spanish · Brazil
742
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 760 9:35 16:45 28:48 ⛏ Fast Castle
18 716 9:25 19:04 31:21 ⛏ Fast Castle
15 575 8:12 14:54 27:31 ⛏ Fast Castle
11 446 9:26 19:36 29:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,785 22,981 7,005 1,690 48,461 53,270
12,030 16,270 8,240 1,400 37,940 42,469
14,740 8,045 8,325 2,800 33,910 38,582
12,100 9,715 7,085 2,425 31,325 33,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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