AoeStats
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African Clearing

506330262Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 60m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Franks · New Zealand
1055
+14
🇨🇳 Teutons · China
1026
+15
🇹🇼 Byzantines · Taiwan
979
+17
🇦🇺 Armenians · Australia
958
+17
🇺🇸 Tatars · United States
1060
-18
🇫🇮 Aztecs · Finland
1036
-17
🇲🇽 Vietnamese · Mexico
1006
-16
🇺🇸 Muisca · United States
915
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,942 15:37 20:37 59:55 ⚔ M@A FC
28 1,680 16:57 21:21 51:13 ⛏ Fast Castle
27 1,626 16:22 20:32 38:30 ⛏ Fast Castle
22 1,328 14:22 19:10 29:01 ⛏ Fast Castle
18 1,070 14:36 21:03 33:05
17 1,035 14:26 24:15 45:46 ⛏ Fast Castle
16 976 13:03 24:03 46:27 ⛏ Fast Castle
16 987 16:43 31:10 46:21 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,120 24,180 17,690 10,085 75,075 96,175
28,495 10,675 18,535 3,650 61,355 74,062
17,500 18,180 12,015 3,850 51,545 55,907
9,425 22,205 15,750 950 48,330 50,877
15,915 19,065 9,020 3,500 47,500 51,677
15,315 12,880 8,885 1,420 38,500 41,812
17,965 11,925 3,940 1,700 35,530 42,034
18,315 10,925 4,485 1,700 35,425 37,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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