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African Clearing

510960331Analyzed
4v4 RM · 8h ago on Oct 3, 2026· 64m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Saracens · Spain
1160
+14
🇺🇸 Spanish · United States
1127
+15
🇫🇷 Persians · France
1124
+16
🇩🇪 Franks · Germany
1111
+16
🇨🇳 Mongols · China
1153
-17
🇭🇰 Jurchens · Hong Kong SAR China
1134
-16
🇨🇳 Franks · China
1114
-15
🇨🇳 Bohemians · China
1061
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 3,368 12:34 17:20 31:35 ⛏ Fast Castle
50 3,212 13:58 18:22 33:49 ⛏ Fast Castle
36 2,321 12:48 22:55 38:07 ⚔ Scout Rush
33 2,146 14:15 18:05 38:46 ⛏ Fast Castle
32 2,043 12:07 19:46 38:02 ⛏ Fast Castle
30 1,956 17:34 23:03 43:38 ⛏ Fast Castle
29 1,873 13:55 21:38 37:45 ⚔ Scout Rush
28 1,768 15:44 23:24 40:49

Resources

Player Food Wood Gold Stone Spent Collected
56,355 15,783 27,455 1,900 101,493 118,900
38,820 35,923 11,070 2,445 88,258 91,782
41,945 13,645 23,855 4,300 83,745 87,898
27,975 26,860 24,380 4,300 83,515 97,248
30,415 13,087 22,720 5,500 71,722 78,484
24,805 22,125 10,880 3,950 61,760 68,712
27,620 19,250 6,160 3,500 56,530 59,775
20,230 13,840 6,495 2,750 43,315 48,630
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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