AoeStats
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Oasis

509727526Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 35m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1572
+13
🇧🇷 Magyars · Brazil
1543
+14
🇨🇳 Slavs · China
1537
+15
🇫🇷 Dravidians · France
1463
+19
🇨🇴 Byzantines · Colombia
1534
-16
🇵🇪 Chinese · Peru
1522
-16
🇩🇪 Inca · Germany
1507
-15
🇺🇸 Japanese · United States
1470
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 2,358 8:53 21:32 34:17 ⚔ M@A into Archers
51 1,795 9:01 19:42 30:43 ⚔ Scout Rush
51 1,794 9:22 20:56 34:52 ⚔ Scout Rush
40 1,393 10:37 18:44 30:14 ⛏ Fast Castle
38 1,326 9:27 24:02 — ⚔ Scout Rush
29 1,007 10:27 14:24 30:34 ⛏ Fast Castle
27 932 10:44 21:31 — ⚔ Champis into Skirms
21 740 9:48 19:58 28:50 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
18,820 8,725 6,745 4,300 38,590 45,633
11,675 13,514 5,460 1,245 31,894 37,377
14,415 8,705 4,830 3,550 31,500 34,581
11,110 9,033 5,820 800 26,763 28,220
14,310 7,995 3,290 400 25,995 28,070
8,225 6,265 2,080 810 17,380 21,628
7,970 4,588 2,045 0 14,603 16,351
4,685 3,823 575 225 9,308 9,716
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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