AoeStats
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Arena

509593259Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 14m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1551
+8
🇦🇷 Persians · Argentina
1542
+8
🇵🇰 Teutons · Pakistan
1495
+10
🇫🇷 Mongols · France
1484
+10
🇦🇷 Bohemians · Argentina
1381
-10
🇨🇳 Huns · China
1370
-10
🇵🇱 Britons · Poland
1331
-8
🇹🇼 Portuguese · Taiwan
1330
-8
Player eAPM Actions Feudal Castle Imperial Opening
58 835 10:37 13:36 — ⛏ Fast Castle
58 842 11:19 — —
48 687 7:42 — — ⚔ Tower Rush
43 614 8:53 — — ⛏ Fast Castle
36 525 8:30 — — ⚔ Tower Rush
33 477 10:58 — — ⛏ Fast Castle
28 402 10:12 — — ⛏ Fast Castle
27 384 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,675 1,410 270 100 5,455 5,620
2,800 1,395 200 0 4,395 4,946
2,875 1,250 200 0 4,325 5,350
2,800 1,000 250 0 4,050 5,905
2,225 895 100 555 3,775 3,527
2,275 840 100 500 3,715 3,921
2,350 903 50 135 3,438 4,365
2,000 525 0 0 2,525 3,498
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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