AoeStats
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Pilgrims

508936359Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 12m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
42 523 9:16 — — ⚔ Fish Boom into Towers
37 465 10:35 — — ⛏ Fish Boom FC
36 445 8:49 — — ⛏ Fish Boom into Fire Galleys
32 399 10:06 — — ⛏ Fish Boom
30 370 10:13 — — ⚔ Fish Boom into Towers
28 352 9:46 — — ⚔ Fish Boom into Scouts
25 316 11:54 — — ⛏ Fish Boom
24 299 11:05 — — ⛏ Fish Boom into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
3,125 3,250 905 0 7,280 7,371
1,950 3,395 140 110 5,595 6,010
2,075 2,182 100 865 5,222 4,985
2,300 2,150 250 100 4,800 4,644
1,600 2,553 90 105 4,348 3,860
1,775 1,645 100 375 3,895 3,453
1,300 1,912 50 105 3,367 4,113
1,390 1,496 50 100 3,036 3,371
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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