AoeStats
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Lombardia

508384814Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 49m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
1566
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1463
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1434
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1319
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🇲🇽 Maya · Mexico
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🇺🇸 Georgians · United States
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🇲🇽 Huns · Mexico
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Player eAPM Actions Feudal Castle Imperial Opening
48 2,362 11:05 15:13 30:13 ⛏ Fast Castle
48 2,356 8:34 18:46 31:15 ⛏ Fast Castle
48 2,373 11:19 15:01 32:31 ⛏ Fast Castle
45 2,230 10:08 22:24 33:14 ⚔ Archer Rush
44 2,156 8:54 19:25 36:58 ⚔ Scout Rush
35 1,721 8:56 21:12 34:40 ⚔ Scout Rush
26 1,256 10:04 23:24 37:58 ⚔ Scout Rush
24 1,194 10:44 17:56 32:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,235 15,708 17,545 5,555 71,043 79,401
32,365 18,880 16,605 2,710 70,560 76,616
16,170 30,290 16,185 2,865 65,510 72,795
23,800 21,018 17,370 1,500 63,688 73,746
28,525 11,405 13,960 3,200 57,090 68,400
15,640 20,080 16,095 1,980 53,795 66,446
25,510 11,575 10,980 3,940 52,005 62,255
12,325 20,068 14,620 920 47,933 61,736
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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