AoeStats
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Nomad

508383247Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 26m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1658
+13
🇨🇳 Burgundians · China
1603
+16
🇻🇳 Magyars · Vietnam
1602
+16
🇭🇰 Dravidians · Hong Kong SAR China
1569
+17
🇨🇿 Romans · Czechia
1642
-18
🇦🇷 Celts · Argentina
1614
-16
🇦🇷 Wei · Argentina
1581
-15
1537
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 1,381 11:30 18:40 — ⛏ Fish Boom FC
46 1,234 13:13 18:09 — ⛏ Fish Boom FC
46 1,244 22:32 — — ⛏ Fish Boom
45 1,199 18:54 22:27 — ⛏ Fish Boom FC into Fire Galleys
41 1,099 13:11 21:30 — ⛏ Fish Boom FC
40 1,067 16:24 20:57 — ⛏ Fish Boom FC
25 682 13:37 17:08 — ⛏ Fish Boom FC
25 676 13:58 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
6,575 7,077 1,330 1,155 16,137 15,959
7,765 4,960 605 1,605 14,935 15,792
5,995 5,650 980 300 12,925 14,333
6,050 3,538 450 1,095 11,133 11,884
4,070 4,026 450 855 9,401 10,677
4,850 3,971 50 220 9,091 9,372
3,175 3,613 385 300 7,473 7,665
2,775 2,072 100 560 5,507 5,718
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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