AoeStats
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Arena

508240564Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 37m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
1599
+12
🇫🇷 Burgundians · France
1552
+14
🇫🇷 Cumans · France
1454
+18
🇫🇷 Turks · France
1409
+20
🇦🇷 Bengalis · Argentina
1601
-20
🇨🇳 Teutons · China
1509
-16
🇨🇳 Georgians · China
1497
-16
🇨🇴 Italians · Colombia
1396
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 2,408 9:08 28:09 — ⚔ Scout Rush
54 2,029 11:25 15:01 28:41 ⚔ FC into Scouts
47 1,766 8:32 14:37 29:02 ⛏ Fast Castle
45 1,684 10:54 14:54 36:23 ⛏ Fast Castle
43 1,640 10:49 14:44 28:22 ⛏ Fast Castle
36 1,356 8:36 23:11 — ⚔ Towers FC
33 1,250 9:59 27:34 —
28 1,042 11:34 16:27 30:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,045 11,795 9,990 3,075 47,905 52,769
21,200 11,395 12,145 1,650 46,390 48,861
14,875 16,483 9,490 4,105 44,953 49,183
13,650 15,718 2,235 1,500 33,103 35,778
13,650 11,489 5,755 1,115 32,009 35,985
17,395 9,183 740 260 27,578 28,124
12,600 9,853 3,450 1,565 27,468 31,717
8,825 8,506 3,105 1,565 22,001 25,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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