AoeStats
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Arena

508180280Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 46m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Japanese · Ukraine
1777
+4
🇦🇷 Georgians · Argentina
1701
+5
🇩🇪 Khmer · Germany
1594
+9
🇦🇷 Mapuche · Argentina
1578
+9
🇨🇳 Maya · China
1587
-11
🇨🇳 Khitans · China
1558
-10
🇮🇳 Aztecs · India
1366
-5
Player eAPM Actions Feudal Castle Imperial Opening
46 2,117 11:25 15:32 30:50 ⚔ FC into Scouts
42 1,944 10:06 13:48 32:09 ⛏ Fast Castle
38 1,765 11:17 15:09 38:39 ⛏ Fast Castle
37 1,725 11:41 16:00 34:44 ⚔ Scouts FC
36 1,679 8:51 23:24 35:20 ⚔ Towers FC
34 1,595 10:55 14:40 27:58 ⛏ Fast Castle
31 1,416 10:50 29:00 42:54 ⚔ Scout Rush
25 1,164 8:54 23:21 33:24 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
31,125 18,460 12,025 2,250 63,860 69,074
26,780 21,305 8,790 6,020 62,895 71,021
23,680 17,494 15,820 2,450 59,444 62,650
25,625 21,384 7,800 4,575 59,384 66,748
26,220 18,753 11,020 2,485 58,478 61,631
17,290 20,620 11,185 2,090 51,185 53,378
17,980 10,460 10,420 3,175 42,035 45,103
13,450 12,430 2,965 2,485 31,330 32,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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