AoeStats
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Lombardia

507691400Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 40m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1812
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1713
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1663
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1659
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Player eAPM Actions Feudal Castle Imperial Opening
53 2,170 11:16 15:08 30:20 ⛏ Fast Castle
50 2,029 8:52 20:41 34:24 ⚔ Scout Rush
48 1,970 9:06 20:18 35:25 ⚔ Scout Rush
47 1,908 10:45 14:45 30:24 ⛏ Fast Castle
46 1,866 9:06 27:06 — ⚔ Scout Rush
42 1,690 9:21 20:36 31:24 ⚔ Scout Rush
40 1,633 11:13 14:50 28:17 ⛏ Fast Castle
37 1,515 12:17 16:06 38:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,495 12,709 9,185 2,855 49,244 55,627
T
16,165 18,295 9,755 1,765 45,980 49,709
17,175 15,075 12,070 1,625 45,945 50,391
20,450 13,200 8,545 3,475 45,670 51,855
18,195 13,765 7,110 2,835 41,905 45,633
15,895 11,895 9,290 200 37,280 42,966
15,965 10,975 7,295 1,705 35,940 39,632
15,905 8,521 1,835 1,860 28,121 28,501
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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