AoeStats
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Arena

507245325Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 53m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1652
+13
🇦🇷 Persians · Argentina
1603
+15
🇧🇷 Dravidians · Brazil
1601
+15
🇬🇧 Cumans · United Kingdom
1556
+17
🇭🇰 Mongols · Hong Kong SAR China
1697
-21
🇨🇳 Poles · China
1544
-13
🇹🇼 Bohemians · Taiwan
1538
-13
🇹🇼 Italians · Taiwan
1534
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 3,008 11:30 15:10 30:20 ⛏ Fast Castle
46 2,479 10:33 14:35 27:45 ⛏ Fast Castle
44 2,359 8:07 21:05 35:46 ⛏ Fast Castle
42 2,236 10:02 14:33 30:53 ⛏ Fast Castle
41 2,195 9:38 13:33 30:08 ⛏ Fast Castle
37 1,985 7:55 23:00 40:29 ⚔ Towers FC
29 1,549 10:38 15:15 34:23 ⛏ Fast Castle
16 859 11:10 30:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,225 27,637 28,850 1,450 101,162 103,301
41,810 23,355 15,795 2,285 83,245 87,692
33,230 24,225 19,440 2,360 79,255 91,186
31,265 32,975 8,890 4,615 77,745 89,004
30,365 30,680 12,510 3,800 77,355 89,956
23,200 28,110 19,180 6,160 76,650 90,521
35,580 18,564 13,865 4,560 72,569 77,933
5,350 2,505 400 2,750 11,005 12,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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