AoeStats
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Lombardia

507243939Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 15m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
85 1,278 8:28 — — ⚔ Scout Rush
66 986 11:02 — —
59 886 10:48 — — ⛏ Fast Castle
51 770 10:37 — — ⛏ Fast Castle
51 763 11:00 14:21 — ⛏ Fast Castle
46 693 9:58 — — ⛏ Fast Castle
46 695 7:57 — — ⚔ Scout Rush
40 597 8:32 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,980 1,570 400 0 5,950 5,928
3,400 1,521 50 170 5,141 5,501
3,050 1,656 50 0 4,756 4,667
3,195 1,300 50 120 4,665 4,643
2,975 1,326 250 0 4,551 5,354
2,975 1,178 200 175 4,528 5,182
2,425 1,228 250 0 3,903 4,447
2,375 1,218 50 0 3,643 4,996
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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