AoeStats
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Arena

507240191Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 51m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1676
+13
🇹🇼 Gurjaras · Taiwan
1580
+17
🇦🇷 Teutons · Argentina
1567
+18
🇭🇰 Wu · Hong Kong SAR China
1547
+18
🇷🇺 Mongols · Russia
1958
-29
🇹🇷 Franks · Türkiye
1554
-15
🇫🇷 Poles · France
1474
-11
🇮🇩 Vietnamese · Indonesia
1457
-11
Player eAPM Actions Feudal Castle Imperial Opening
85 4,398 10:32 14:34 33:04 ⛏ Fast Castle
59 3,039 10:09 13:18 31:47 ⛏ Fast Castle
49 2,505 11:01 15:02 30:43 ⛏ Fast Castle
39 2,028 10:53 15:14 31:13 ⛏ Fast Castle
38 1,949 10:59 14:36 32:25 ⛏ Fast Castle
32 1,649 8:38 21:32 45:20 ⚔ Towers FC
28 1,428 11:21 23:17 42:47 ⛏ Fast Castle
27 1,380 10:25 14:28 29:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,165 22,950 27,600 3,090 101,805 102,335
41,870 21,545 24,910 2,350 90,675 96,936
32,565 20,230 18,315 4,935 76,045 94,064
27,860 26,715 9,100 2,950 66,625 72,501
22,900 22,825 10,880 4,260 60,865 76,346
17,530 21,380 14,720 3,480 57,110 61,601
19,630 18,325 9,530 3,030 50,515 58,056
16,705 15,640 2,575 1,385 36,305 47,486
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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