AoeStats
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Nomad

507238216Analyzed
3v3 RM · 15d ago on Sep 17, 2026· 32m 1s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1508
+16
🇿🇦 Italians · South Africa
1506
+17
🇫🇷 Malians · France
1460
+18
🇦🇷 Vietnamese · Argentina
1587
-20
🇹🇷 Persians · Türkiye
1573
-19
🇦🇺 Lithuanians · Australia
1391
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,089 13:04 18:07 — ⛏ Fish Boom FC into Fire Galleys
34 1,076 13:23 18:37 — ⛏ Fish Boom FC
28 896 13:39 18:06 — ⛏ Fish Boom FC
27 863 12:10 18:13 — ⛏ Fish Boom FC
27 853 13:18 16:50 — ⛏ Fish Boom FC
22 703 12:22 16:43 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,780 7,125 3,210 950 21,065 23,385
9,725 7,614 1,700 1,150 20,189 21,858
6,700 8,798 2,310 1,070 18,878 20,044
8,300 6,348 2,185 1,630 18,463 21,579
7,050 6,764 1,800 1,600 17,214 19,423
4,275 4,523 1,075 1,055 10,928 10,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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