AoeStats
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Pilgrims

507220489Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 40m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Lithuanians · Bolivia
1627
+14
🇦🇷 Persians · Argentina
1571
+16
🇹🇼 Armenians · Taiwan
1539
+18
🇳🇿 Britons · New Zealand
1533
+18
🇨🇳 Vikings · China
1593
-17
🇨🇳 Khitans · China
1591
-17
🇨🇳 Spanish · China
1561
-16
🇮🇳 Koreans · India
1555
-16
Player eAPM Actions Feudal Castle Imperial Opening
63 2,541 11:05 14:50 32:22 ⛏ Fish Boom FC
58 2,339 11:43 28:14 — ⛏ Fish Boom into Galleys FC
49 1,991 12:08 15:55 37:17 ⛏ Fish Boom FC into Fire Galleys
42 1,710 11:02 18:24 35:32 ⛏ Fish Boom into Galleys FC
37 1,517 10:22 15:59 32:33 ⛏ Fish Boom FC
36 1,458 10:41 20:20 34:42 ⛏ Fish Boom FC
32 1,282 13:44 17:35 37:08 ⛏ Fish Boom FC
30 1,235 9:47 13:55 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,395 15,010 10,870 1,840 46,115 50,142
10,425 27,114 6,320 700 44,559 48,154
11,400 19,176 5,075 2,435 38,086 39,874
11,940 12,635 7,785 3,065 35,425 36,368
9,500 12,472 5,385 3,425 30,782 32,183
13,990 9,580 4,855 1,065 29,490 29,644
9,985 11,760 3,005 1,700 26,450 28,701
9,350 11,604 1,590 520 23,064 25,193
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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