AoeStats
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Arena

507215263Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 41m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1718
+8
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1684
+9
🇨🇳 Mongols · China
1662
+10
🇲🇽 Bohemians · Mexico
1575
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1563
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1517
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🇺🇸 Burgundians · United States
1509
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Player eAPM Actions Feudal Castle Imperial Opening
62 2,562 12:09 16:09 34:17 ⚔ FC into Scouts
45 1,884 10:12 15:36 29:36 ⛏ Fast Castle
41 1,713 10:00 14:08 27:53 ⛏ Fast Castle
41 1,698 11:20 17:44 — ⛏ Fast Castle
38 1,584 13:42 17:22 33:46 ⛏ Fast Castle
36 1,490 8:15 21:01 37:40 ⚔ Towers FC
33 1,372 11:38 15:38 33:48 ⛏ Fast Castle
29 1,196 11:49 17:17 31:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,145 18,135 13,435 4,455 53,170 57,828
23,000 16,015 7,520 1,870 48,405 52,803
22,175 14,982 9,165 1,600 47,922 51,119
19,965 17,438 6,390 3,025 46,818 57,890
17,815 13,080 8,105 1,830 40,830 50,981
15,550 13,115 6,910 2,310 37,885 41,973
11,290 7,669 5,650 975 25,584 28,847
8,500 8,815 1,015 1,375 19,705 21,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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