AoeStats
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Nomad

507202449Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 47m 24s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1649
+11
🇦🇷 Bohemians · Argentina
1600
+13
🇦🇷 Japanese · Argentina
1416
+20
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1406
+21
🇦🇷 Huns · Argentina
1599
-19
🇭🇰 Aztecs · Hong Kong SAR China
1558
-18
🇧🇷 Vikings · Brazil
1521
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🇨🇴 Teutons · Colombia
1408
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,972 13:22 17:20 34:32 ⚔ Fish Boom FC into Archers
42 1,997 12:34 21:28 — ⚔ Fish Boom into Archers
40 1,875 16:42 20:10 27:30 ⛏ Fish Boom FC
32 1,496 13:02 31:34 — ⚔ Fish Boom into Towers FC
29 1,397 13:52 17:52 33:57 ⛏ Fish Boom FC
27 1,277 13:13 17:09 31:45 ⛏ Fish Boom FC
25 1,188 13:56 — — ⚔ Fish Boom into Towers
17 818 14:09 19:39 — ⚔ Fish Boom into Galleys into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,795 17,410 10,750 2,255 48,210 55,055
15,225 13,829 9,605 2,255 40,914 42,069
14,255 11,969 8,215 3,230 37,669 43,228
14,890 11,841 6,695 2,575 36,001 38,439
9,260 12,649 4,695 1,675 28,279 33,831
10,610 10,819 2,440 2,405 26,274 28,361
5,625 6,095 700 1,150 13,570 13,363
4,875 5,997 1,525 325 12,722 12,802
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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