AoeStats
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Arena

507038965Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 37m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Wei · Hong Kong SAR China
1798
+7
🇰🇿 Inca · Kazakhstan
1745
+9
🇨🇿 Aztecs · Czechia
1609
+14
🇲🇽 Sicilians · Mexico
1348
+23
🇧🇷 Koreans · Brazil
1612
-15
🇦🇷 Bulgarians · Argentina
1583
-14
🇨🇳 Spanish · China
1559
-13
🇨🇳 Slavs · China
1508
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 1,537 9:27 17:51 33:25 ⚔ Scouts FC
40 1,500 11:05 16:33 33:39 ⛏ Fast Castle
40 1,488 11:23 15:03 34:42 ⛏ Fast Castle
38 1,417 11:08 24:02 33:33 ⚔ Towers FC
37 1,374 10:38 14:21 31:04 ⛏ Fast Castle
32 1,184 8:36 23:47 — ⚔ Tower Rush
32 1,199 10:55 14:56 33:33 ⛏ Fast Castle
32 1,191 10:46 14:19 28:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,920 16,871 10,215 2,500 51,506 54,782
16,395 20,310 9,240 3,850 49,795 55,287
T
18,665 14,240 9,320 3,010 45,235 47,230
15,720 10,694 7,470 2,150 36,034 37,171
15,820 9,679 4,375 1,665 31,539 35,780
11,640 9,000 4,240 1,500 26,380 30,610
10,670 9,310 1,750 1,740 23,470 24,882
10,230 7,162 2,750 1,940 22,082 27,322
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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