AoeStats
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Socotra

506883765Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 25m 0s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1621
+10
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1543
+13
🇩🇰 Sicilians · Denmark
1431
+17
🇺🇸 Georgians · United States
1356
+20
🇦🇷 Persians · Argentina
1591
-19
1484
-16
🇨🇱 Lithuanians · Chile
1412
-13
🇨🇴 Japanese · Colombia
1380
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 1,496 9:22 — — ⚔ Tower Rush
55 1,379 12:28 — — ⚔ Archer Rush
48 1,201 10:21 — — ⚔ Scout Rush
47 1,167 — — —
45 1,136 13:04 — — ⚔ Drush into Scouts
42 1,050 8:48 20:17 — ⚔ Scout Rush
39 979 — — —
39 978 11:42 14:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,985 3,081 2,120 100 11,286 11,849
4,690 3,575 575 155 8,995 10,444
3,690 4,099 770 0 8,559 11,060
4,795 2,610 250 0 7,655 8,721
3,415 2,480 110 5 6,010 7,159
2,545 1,803 50 840 5,238 5,309
2,800 1,754 50 0 4,604 4,800
1,650 1,442 50 400 3,542 3,524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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