AoeStats
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Black Forest

506846874Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 43m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1580
+11
🇩🇪 Dravidians · Germany
1461
+16
🇪🇸 Koreans · Spain
1416
+17
🇫🇮 Bengalis · Finland
1368
+19
🇹🇼 Romans · Taiwan
1509
-18
🇦🇷 Vietnamese · Argentina
1506
-18
🇨🇳 Koreans · China
1403
-14
🇨🇳 Mongols · China
1385
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,658 10:07 13:58 34:20 ⚔ FC into Archers
35 1,522 9:50 13:47 27:28 ⛏ Fast Castle
33 1,451 10:59 14:34 30:14 ⛏ Fast Castle
31 1,340 10:06 14:32 30:32 ⛏ Fast Castle
29 1,264 11:17 16:38 32:28 ⛏ Fast Castle
27 1,175 10:07 19:13 38:16 ⚔ Towers FC
23 1,010 12:28 18:26 — ⛏ Fast Castle
22 980 10:23 14:39 32:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,755 21,155 24,060 950 71,920 82,238
H
23,250 27,985 14,270 3,615 69,120 72,493
26,580 15,445 11,300 1,410 54,735 61,969
18,345 22,111 9,815 4,180 54,451 55,884
15,675 20,888 11,690 3,415 51,668 57,927
22,560 15,510 9,810 1,745 49,625 62,729
12,405 11,805 3,930 2,180 30,320 33,967
7,275 9,554 3,305 815 20,949 24,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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