AoeStats
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African Clearing

506658140Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 60m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Dravidians · India
1571
+13
🇦🇷 Khmer · Argentina
1567
+13
🇨🇦 Mongols · Canada
1544
+14
🇵🇱 Vietnamese · Poland
1516
+17
🇨🇳 Berbers · China
1530
-15
🇨🇳 Koreans · China
1525
-15
🇹🇼 Huns · Taiwan
1494
-14
🇹🇼 Hindustanis · Taiwan
1489
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,980 13:29 18:12 43:56 ⛏ Fast Castle
49 2,948 12:18 47:51 54:40 ⚔ Scouts into Towers
48 2,924 12:18 19:55 33:41 ⚔ Scout Rush
38 2,308 13:33 37:21 43:31 ⚔ Towers into Fish Boom
36 2,206 12:33 21:36 36:03 ⚔ Scout Rush
35 2,122 13:56 16:43 38:09 ⛏ Fast Castle
31 1,894 13:40 17:53 37:58 ⛏ Fast Castle
27 1,651 12:29 17:34 35:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,130 39,515 33,335 1,240 135,220 145,182
42,670 21,510 24,915 1,590 90,685 101,567
34,985 21,010 18,750 3,040 77,785 84,036
26,910 26,735 20,035 3,775 77,455 85,600
24,495 32,128 10,680 7,035 74,338 77,284
34,660 20,048 11,700 5,050 71,458 84,595
16,500 26,116 8,720 5,445 56,781 65,951
30,095 14,278 8,280 1,000 53,653 55,602
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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