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Socotra

506606994Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 28m 35s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Georgians · Germany
1543
+14
🇷🇺 Dravidians · Russia
1482
+17
1444
+18
🇹🇼 Wei · Taiwan
1415
+19
🇦🇷 Mapuche · Argentina
1587
-20
🇹🇼 Huns · Taiwan
1511
-18
🇹🇼 Khmer · Taiwan
1483
-17
🇦🇺 Spanish · Australia
1407
-13
Player eAPM Actions Feudal Castle Imperial Opening
103 2,952 9:16 23:40 — ⚔ Archer Rush
61 1,731 9:16 25:54 — ⚔ Scout Rush
58 1,660 8:29 23:47 — ⚔ Archer Rush
54 1,536 8:46 22:51 — ⚔ Scout Rush
47 1,338 11:19 26:15 — ⚔ M@A Rush
42 1,215 10:20 20:57 — ⚔ Scout Rush
40 1,134 11:42 23:30 — ⚔ Archer Rush
37 1,071 13:35 19:07 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,815 7,081 4,845 0 17,741 18,989
9,670 3,896 1,765 100 15,431 16,644
7,125 6,290 920 750 15,085 16,948
5,950 5,502 2,555 335 14,342 14,555
9,505 4,105 450 100 14,160 14,792
6,405 5,927 1,330 100 13,762 14,465
5,400 4,592 1,525 665 12,182 12,902
4,295 4,070 2,110 125 10,600 11,072
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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