AoeStats
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African Clearing

506603521Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 43m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Lithuanians · Hong Kong SAR China
1690
+11
🇦🇷 Khmer · Argentina
1556
+17
🇨🇳 Chinese · China
1524
+18
🇦🇺 Vietnamese · Australia
1362
+23
🇩🇪 Bengalis · Germany
1702
-23
🇧🇪 Vikings · Belgium
1604
-19
🇷🇺 Berbers · Russia
1493
-14
🇨🇱 Turks · Chile
1466
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,326 12:46 21:54 39:44 ⚔ M@A Rush
40 1,750 14:14 18:38 39:18 ⛏ Fast Castle
36 1,545 14:21 17:02 36:13 ⛏ Fast Castle
34 1,477 13:12 20:02 — ⚔ Tower Rush
28 1,220 15:53 20:27 34:47 ⚔ Fish Boom FC into Archers
27 1,169 23:18 30:43 — ⚔ Drush FC
25 1,094 11:29 22:55 43:15 ⚔ Scout Rush
22 937 12:44 18:16 34:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,785 18,185 7,555 2,830 44,355 51,687
18,990 13,437 8,130 2,405 42,962 44,611
13,635 16,507 9,660 3,015 42,817 46,825
20,260 11,486 7,270 2,300 41,316 46,958
16,125 13,720 6,835 1,760 38,440 40,687
16,200 10,753 4,935 3,280 35,168 41,213
12,670 11,265 5,830 2,625 32,390 35,345
11,760 11,003 2,445 1,900 27,108 33,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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