AoeStats
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MegaRandom

506600676Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 48m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Mongols · Israel
1414
+18
🇹🇼 Lithuanians · Taiwan
1412
+18
🇹🇼 Wei · Taiwan
1403
+18
🇹🇼 Magyars · Taiwan
1363
+19
🇦🇷 Muisca · Argentina
1580
-24
🇬🇧 Huns · United Kingdom
1472
-19
🇦🇺 Khitans · Australia
1377
-15
🇨🇴 Persians · Colombia
1368
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 3,164 9:01 19:58 41:54 ⚔ Scout Rush
54 2,621 9:41 19:02 34:55 ⚔ Scout Rush
49 2,370 9:09 21:33 33:24 ⚔ Scout Rush
41 2,013 9:31 17:13 36:40 ⛏ Fast Castle
38 1,828 10:52 15:03 36:02 ⛏ Fast Castle
37 1,799 10:41 15:00 30:58 ⛏ Fast Castle
35 1,707 8:33 20:22 40:55 ⚔ Scout Rush
29 1,415 10:49 16:07 44:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,975 15,971 23,665 2,380 71,991 74,363
27,665 20,219 12,855 1,600 62,339 63,889
18,120 21,640 13,725 2,235 55,720 60,594
17,240 22,056 16,075 160 55,531 58,187
26,105 12,882 15,750 230 54,967 56,242
14,730 20,060 18,045 1,500 54,335 62,091
15,495 24,510 11,445 900 52,350 56,315
23,385 10,543 13,985 1,405 49,318 51,890
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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