AoeStats
← iAlejandrouae

African Clearing

506491972Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 78m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Berbers · Portugal
1711
+16
🇧🇪 Italians · Belgium
1670
+18
🇦🇷 Vietnamese · Argentina
1601
+20
🇹🇷 Magyars · Türkiye
1540
+23
🇬🇧 Wu · United Kingdom
1827
-24
🇲🇽 Koreans · Mexico
1789
-23
🇦🇷 Hindustanis · Argentina
1619
-16
🇨🇱 Chinese · Chile
1579
-14
Player eAPM Actions Feudal Castle Imperial Opening
92 7,227 11:13 21:49 36:10 ⚔ Scout Rush
49 3,858 13:19 17:34 42:41 ⛏ Fast Castle
49 3,802 14:25 18:42 43:37 ⛏ Fast Castle
47 3,719 13:14 17:26 39:34 ⛏ Fast Castle
47 3,659 14:09 18:17 37:18 ⛏ Fast Castle
45 3,529 14:15 17:56 31:44 ⛏ Fast Castle
45 3,517 11:42 22:28 49:07 ⚔ Scout Rush
37 2,911 10:38 23:04 51:54 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
63,120 35,265 27,805 5,980 132,170 147,780
46,905 43,878 37,465 3,200 131,448 146,953
47,580 39,453 25,985 7,965 120,983 134,221
37,585 33,938 33,590 3,820 108,933 114,162
50,705 35,528 17,585 4,555 108,373 118,440
53,895 20,014 26,520 2,570 102,999 106,397
21,200 42,376 12,630 5,220 81,426 85,838
35,665 27,805 12,340 3,750 79,560 80,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.