AoeStats
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Black Forest

506138262Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 58m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Cumans · Netherlands
1798
+9
🇹🇷 Sicilians · Türkiye
1787
+9
🇨🇳 Teutons · China
1761
+10
🇹🇼 Wu · Taiwan
1549
+20
🇹🇷 Franks · Türkiye
1663
-13
🇦🇷 Lithuanians · Argentina
1656
-13
🇹🇷 Poles · Türkiye
1601
-11
🇦🇷 Berbers · Argentina
1598
-11
Player eAPM Actions Feudal Castle Imperial Opening
72 4,248 13:34 17:16 29:53 ⛏ Fast Castle
53 3,086 12:06 15:50 28:06 ⛏ Fish Boom FC
47 2,753 8:45 19:18 28:06 ⛏ Fast Castle
46 2,712 10:52 23:52 28:36 ⛏ Fish Boom FC into Fast Imp
45 2,624 11:19 18:23 31:58 ⛏ Fast Castle
44 2,583 11:14 14:47 28:15 ⛏ Fish Boom FC
39 2,290 8:51 21:19 32:00 ⛏ Fast Castle
31 1,799 12:58 17:03 32:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
94,280 55,360 55,455 7,000 212,095 213,593
47,225 31,925 27,260 5,885 112,295 121,037
49,350 28,346 27,605 1,910 107,211 115,790
39,055 46,280 18,955 1,360 105,650 111,406
38,900 32,333 26,550 4,010 101,793 132,756
38,875 39,892 20,385 2,480 101,632 113,523
33,940 23,047 14,990 4,540 76,517 95,314
14,900 30,785 18,375 7,310 71,370 83,734
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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