AoeStats
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Black Forest

506105260Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 42m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1607
+17
🇹🇷 Vietnamese · Türkiye
1593
+18
🇦🇷 Italians · Argentina
1580
+18
🇩🇪 Persians · Germany
1570
+18
🇨🇳 Lithuanians · China
1737
-23
🇦🇷 Spanish · Argentina
1666
-19
🇹🇼 Ethiopians · Taiwan
1583
-16
🇩🇪 Burmese · Germany
1521
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,275 9:23 19:25 33:27 ⚔ M@A into Fish Boom FC
44 1,865 11:45 15:37 34:37 ⛏ Fish Boom FC
42 1,768 15:03 29:29 40:51 ⚔ Archers into Towers into Fish Boom
40 1,696 10:22 22:45 33:17
36 1,502 11:42 16:23 34:49 ⛏ Fish Boom FC
28 1,178 11:42 25:08 37:38 ⛏ Fast Castle
25 1,073 12:34 17:41 32:13 ⛏ Fish Boom FC
19 791 23:31 — — ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,600 17,058 12,780 5,645 56,083 64,872
22,630 18,298 7,840 2,800 51,568 55,265
20,005 15,260 12,410 2,900 50,575 54,575
19,365 13,590 7,300 3,350 43,605 51,251
14,960 11,796 3,325 2,425 32,506 34,666
13,735 10,565 4,510 1,755 30,565 32,661
10,900 11,129 3,330 3,010 28,369 29,446
2,825 1,750 0 190 4,765 4,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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