AoeStats
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Arena

505890224Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 49m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1579
+10
🇵🇪 Khmer · Peru
1439
+15
🇨🇦 Lithuanians · Canada
1415
+16
🇨🇴 Italians · Colombia
1368
+17
🇭🇰 Vietnamese · Hong Kong SAR China
1439
-15
🇹🇼 Italians · Taiwan
1433
-15
🇨🇳 Muisca · China
1426
-15
🇨🇳 Franks · China
1389
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,608 10:20 13:51 31:33 ⛏ Fast Castle
39 1,926 11:11 14:45 25:31 ⛏ Fast Castle
38 1,891 10:16 14:59 32:26 ⛏ Fast Castle
36 1,798 9:39 13:19 — ⛏ Fast Castle
35 1,753 10:47 15:20 29:42 ⛏ Fast Castle
34 1,697 8:28 22:11 29:27 ⚔ Towers FC into Fast Imp
29 1,435 9:38 14:38 31:05 ⛏ Fast Castle
28 1,397 10:46 14:34 28:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,310 31,570 15,745 2,250 85,875 88,501
31,170 16,075 24,895 850 72,990 78,701
29,280 14,310 17,840 980 62,410 65,818
22,855 21,785 10,285 2,850 57,775 68,180
23,300 18,458 10,790 2,195 54,743 62,302
17,770 17,188 6,760 1,950 43,668 48,113
10,050 11,467 9,895 4,070 35,482 37,056
5,875 8,114 3,105 785 17,879 18,906
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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