AoeStats
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Arena

505672561Analyzed
2v2 RM · 22d ago on Sep 10, 2026· 50m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Magyars · Taiwan
1531
+15
🇹🇼 Cumans · Taiwan
1519
+16
🇦🇷 Georgians · Argentina
1598
-19
🇨🇴 Japanese · Colombia
1421
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 2,839 8:35 26:52 38:04 ⚔ Scout Rush
43 2,194 8:00 28:31 40:26 ⚔ Tower Rush
42 2,151 8:42 26:42 39:30
33 1,683 8:06 26:32 41:44 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,015 19,983 12,075 3,025 60,098 63,423
23,920 15,495 9,420 3,690 52,525 58,526
22,465 21,125 4,750 3,515 51,855 53,728
14,745 8,265 4,230 2,675 29,915 30,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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