AoeStats
← iAlejandrouae

Arena

505665652Analyzed
2v2 RM · 22d ago on Sep 10, 2026· 53m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Khmer · Belgium
1607
+13
🇨🇳 Britons · China
1461
+18
🇦🇷 Georgians · Argentina
1617
-19
🇨🇴 Italians · Colombia
1433
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 3,405 11:07 21:12 41:23 ⚔ Archer Rush
50 2,654 7:55 22:44 36:14 ⚔ Towers FC
38 2,036 9:11 23:24 36:48 ⚔ Towers FC
33 1,770 10:08 13:42 31:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,730 23,467 15,030 5,100 75,327 84,436
29,805 22,880 18,610 2,565 73,860 80,296
21,090 20,921 10,570 1,430 54,011 56,084
12,000 14,320 6,965 4,460 37,745 40,064
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.