AoeStats
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Arena

507006310Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 41m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1095
+14
🇨🇳 Japanese · China
961
+20
🇨🇳 Persians · China
860
+24
🇭🇰 Huns · Hong Kong SAR China
843
+25
🇨🇳 Khmer · China
1067
-22
🇨🇿 Bulgarians · Czechia
1047
-21
🇵🇱 Hindustanis · Poland
1040
-21
🇲🇽 Turks · Mexico
1005
-19
Player eAPM Actions Feudal Castle Imperial Opening
26 1,062 10:21 14:52 28:36 ⛏ Fast Castle
25 1,038 11:03 19:52 34:21 ⛏ Fast Castle
24 997 9:38 22:22 — ⚔ Towers FC
22 927 9:11 16:25 30:51 ⛏ Fast Castle
22 906 10:57 14:31 28:46 ⛏ Fast Castle
20 825 11:34 16:25 36:16 ⛏ Fast Castle
19 773 9:53 15:41 32:17 ⛏ Fast Castle
15 623 12:50 18:31 32:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,980 17,065 8,830 2,300 53,175 57,351
24,000 13,135 12,800 2,900 52,835 56,750
25,600 11,985 10,515 1,600 49,700 63,303
19,710 11,405 8,230 2,995 42,340 46,243
17,755 11,953 5,210 2,370 37,288 52,074
18,630 8,110 8,080 1,500 36,320 49,890
11,720 8,300 3,295 2,650 25,965 28,692
9,335 8,245 3,035 410 21,025 26,162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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