AoeStats
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Highland

507002961Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 53m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
1035
+16
🇫🇷 Byzantines · France
997
+17
🇯🇵 Mapuche · Japan
975
+18
🇦🇷 Franks · Argentina
971
+18
🇮🇳 Mongols · India
1057
-18
🇮🇳 Bohemians · India
1032
-18
🇲🇽 Persians · Mexico
1022
-17
🇭🇰 Khitans · Hong Kong SAR China
990
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,356 11:29 17:44 41:38 ⛏ Fast Castle
34 1,814 9:23 20:38 33:22 ⚔ Scout Rush
29 1,546 11:34 18:42 34:38 ⚔ Drush FC
29 1,546 11:54 18:45 36:19 ⛏ Fish Boom FC
21 1,110 12:36 26:23 34:16
20 1,057 18:19 26:26 42:38 ⛏ Fast Castle
17 880 11:31 19:40 41:21 ⛏ Fast Castle
13 692 13:35 19:49 45:27 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
28,810 8,295 26,230 870 64,205 67,845
22,400 22,760 5,545 3,045 53,750 59,829
19,325 13,610 15,580 2,980 51,495 61,993
24,305 9,760 15,670 1,520 51,255 62,039
15,460 19,666 11,750 2,420 49,296 69,626
12,770 10,620 5,510 2,250 31,150 44,701
15,580 9,705 1,580 900 27,765 36,280
8,115 9,332 2,100 2,530 22,077 24,723
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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