AoeStats
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Arena

508542067Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 65m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Franks · Poland
641
+13
🇹🇷 Britons · Türkiye
570
+15
🇮🇹 Britons · Italy
536
+17
🇨🇱 Lithuanians · Chile
506
+18
🇨🇱 Chinese · Chile
692
-21
🇮🇳 Sicilians · India
648
-19
🇨🇱 Chinese · Chile
457
-12
🇺🇸 Spanish · United States
438
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 2,929 10:40 19:07 30:40 ⛏ Fast Castle
40 2,593 10:50 19:54 32:59 ⛏ Fast Castle
27 1,765 12:20 21:06 37:08 ⛏ Fast Castle
21 1,381 14:36 25:53 50:53
21 1,351 14:57 27:29 44:36 ⚔ Drush
20 1,314 10:42 16:01 34:16 ⛏ Fast Castle
15 1,011 14:22 27:41 46:38 ⚔ Scout Rush
11 722 14:41 21:25 42:03 ⚔ Drush into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
18,275 25,465 18,665 7,500 69,905 96,305
21,995 21,255 23,750 2,150 69,150 78,582
39,975 13,075 14,385 1,625 69,060 75,197
29,530 16,185 14,545 5,830 66,090 70,115
25,245 20,805 12,240 3,495 61,785 68,320
26,420 14,796 3,595 2,600 47,411 51,335
16,435 19,155 8,315 3,120 47,025 50,017
12,250 17,025 8,150 3,670 41,095 74,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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