AoeStats
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MegaRandom

504282448Analyzed
3v3 RM · 27d ago on Sep 4, 2026· 26m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
705
+14
🇫🇷 Magyars · France
685
+15
🇳🇴 Romans · Norway
655
+16
🇨🇦 Goths · Canada
740
-20
🇮🇳 Spanish · India
645
-14
🇨🇴 Ethiopians · Colombia
578
-11
Player eAPM Actions Feudal Castle Imperial Opening
15 386 15:24 23:51 — ⚔ FC into Skirms
13 334 10:49 20:25 — ⛏ Fast Castle
11 294 15:13 20:58 — ⛏ Fast Castle
8 221 11:49 23:01 — ⚔ FC into Skirms
8 218 12:52 17:52 — ⛏ Fast Castle
8 207 12:13 21:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,000 3,425 400 410 10,235 11,556
5,500 3,380 1,090 100 10,070 10,632
5,225 3,575 340 465 9,605 10,724
4,075 3,630 350 850 8,905 9,182
4,600 2,590 925 0 8,115 9,259
3,400 2,700 250 750 7,100 8,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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