AoeStats
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Black Forest

510117696Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 59m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burmese · Türkiye
792
+12
🇹🇷 Saracens · Türkiye
607
+20
🇷🇺 Malay · Russia
721
-17
🇫🇷 Maya · France
680
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,687 12:56 22:04 38:18 ⛏ Fish Boom FC
19 1,112 13:14 21:16 36:51 ⛏ Fast Castle
18 1,052 11:27 18:14 37:32 ⛏ Fast Castle
17 991 11:09 24:33 39:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,270 31,302 24,420 3,665 88,657 93,077
25,280 28,920 15,505 5,500 75,205 91,552
23,365 13,676 24,490 3,265 64,796 88,336
16,805 16,557 10,105 2,285 45,752 72,345
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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