AoeStats
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Black Forest

509157110Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 59m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
828
+7
🇹🇷 Khmer · Türkiye
784
+8
🇹🇷 Chinese · Türkiye
653
+13
🇹🇷 Turks · Türkiye
559
+16
🇫🇷 Franks · France
642
-13
🇮🇳 Spanish · India
593
-11
🇮🇳 Huns · India
593
-11
🇺🇸 Malians · United States
534
-9
Player eAPM Actions Feudal Castle Imperial Opening
27 1,586 11:55 23:11 26:44 ◆ FC into Fast Imp
24 1,435 14:44 24:50 39:42 ⛏ Fast Castle
19 1,127 14:13 29:40 44:42 ⚔ Archer Rush
13 782 13:08 23:02 37:37 ⛏ Fast Castle
11 621 13:08 21:22 41:06 ⛏ Fast Castle
9 505 22:52 33:56 — ⛏ Fast Castle
7 405 21:11 35:36 — ⛏ Fast Castle
6 353 14:32 24:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,700 11,890 19,345 1,050 66,985 80,533
13,650 24,130 18,675 1,435 57,890 73,282
26,225 9,071 19,870 1,500 56,666 60,369
10,485 24,927 16,295 2,790 54,497 63,866
19,045 9,415 11,535 2,250 42,245 51,364
9,965 8,698 2,385 1,140 22,188 27,164
7,410 3,985 1,655 875 13,925 23,145
6,200 4,217 1,070 1,550 13,037 13,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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