AoeStats
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Nomad

509145141Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 27m 14s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Teutons · Türkiye
833
+17
🇹🇷 Vikings · Türkiye
783
+20
🇩🇪 Khmer · Germany
863
-19
🇩🇪 Koreans · Germany
862
-18
Player eAPM Actions Feudal Castle Imperial Opening
29 777 15:18 24:34 — ⚔ Fish Boom into Scouts
21 580 15:00 23:06 — ⚔ Fish Boom into Scouts
19 510 15:55 — — ⚔ Skirmisher Rush
16 423 14:09 24:00 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,695 4,950 775 200 11,620 13,497
5,600 3,775 1,490 655 11,520 11,748
5,190 3,794 1,250 100 10,334 11,087
4,075 2,985 275 100 7,435 8,710
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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