AoeStats
← Jairzin

Black Forest

509664040Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 36m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1087
+14
🇪🇨 Khmer · Ecuador
1086
+14
🇲🇽 Goths · Mexico
1080
+14
🇨🇴 Koreans · Colombia
1069
+16
🇨🇦 Mongols · Canada
1098
-16
🇷🇺 Persians · Russia
1031
-14
🇧🇷 Khmer · Brazil
1029
-14
🇧🇷 Aztecs · Brazil
1028
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 912 11:32 16:45 — ⛏ Fast Castle
24 860 10:41 13:58 30:20 ⛏ Fast Castle
24 876 13:03 17:07 — ⛏ Fast Castle
24 883 11:13 18:19 35:45 ⛏ Fast Castle
24 859 13:05 18:37 — ⛏ Fast Castle
19 696 11:51 17:39 34:04 ⛏ Fast Castle
18 658 10:32 20:37 26:32 ◆ FC into Fast Imp
12 451 10:18 14:03 31:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,645 12,430 7,670 2,900 43,645 45,817
13,475 7,445 4,550 850 26,320 27,744
14,810 6,513 3,150 850 25,323 30,610
14,100 7,520 1,150 950 23,720 29,696
11,225 5,075 4,265 1,500 22,065 25,404
9,125 5,181 4,040 2,175 20,521 23,993
9,060 7,175 290 1,120 17,645 20,725
3,775 2,844 825 930 8,374 8,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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