AoeStats
← Jairzin

Black Forest

509621643Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 4m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bulgarians · Colombia
1056
+14
🇦🇷 Koreans · Argentina
1018
+16
🇧🇷 Aztecs · Brazil
1015
+16
🇮🇩 Mongols · Indonesia
986
+18
🇹🇷 Franks · Türkiye
1051
-50
🇫🇷 Mongols · France
1031
-17
🇩🇪 Chinese · Germany
1000
-45
🇭🇰 Bohemians · Hong Kong SAR China
988
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 223 — — —
45 184 — — —
31 129 — — —
30 122 — — —
30 124 — — —
30 123 — — —
15 60 — — —
5 19 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 126 0 0 876 588
650 125 0 0 775 673
600 175 0 0 775 608
600 125 0 0 725 667
500 60 50 0 610 528
350 100 50 0 500 359
350 0 50 0 400 434
0 100 0 0 100 182
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.