AoeStats
← Jairzin

Oasis

509502342Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 47m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1013
+12
🇧🇷 Aztecs · Brazil
1002
+13
🇺🇸 Persians · United States
973
+14
🇲🇽 Portuguese · Mexico
941
+14
🇹🇷 Aztecs · Türkiye
947
-14
🇵🇹 Portuguese · Portugal
932
-14
🇵🇹 Khmer · Portugal
926
-13
🇹🇷 Teutons · Türkiye
895
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,649 13:34 25:00 37:34 ⚔ Scout Rush
27 1,268 12:44 17:51 34:14 ⛏ Fast Castle
27 1,268 10:20 19:39 38:24 ⛏ Fast Castle
20 939 11:55 19:51 41:39 ⛏ Fast Castle
20 955 13:00 24:29 38:54 ⚔ Archers into Skirms
19 904 10:52 14:58 35:03 ⛏ Fast Castle
17 805 11:37 19:51 30:39 ⚔ Archers into Skirms
16 757 11:48 19:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,885 15,705 14,225 3,290 51,105 56,214
18,110 18,525 10,845 1,520 49,000 56,068
23,630 12,895 7,875 4,300 48,700 76,908
20,555 10,355 9,575 2,150 42,635 47,730
15,445 12,566 7,670 3,325 39,006 42,753
11,120 9,080 2,930 3,270 26,400 29,102
10,315 7,955 5,425 1,800 25,495 30,733
9,625 7,632 3,840 2,340 23,437 26,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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