AoeStats
← Jairzin

Arena

509499863Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 20m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
925
+16
🇹🇼 Spanish · Taiwan
861
+19
🇲🇽 Mongols · Mexico
846
+19
🇦🇺 Turks · Australia
843
+20
🇹🇷 Persians · Türkiye
1028
-22
🇧🇷 Aztecs · Brazil
1025
-23
🇯🇵 Khmer · Japan
943
-19
🇷🇺 Bohemians · Russia
703
-10
Player eAPM Actions Feudal Castle Imperial Opening
37 746 10:22 14:46 — ⛏ Fast Castle
25 507 9:50 17:00 — ⛏ Fast Castle
25 505 12:47 17:41 — ⛏ Fast Castle
22 457 11:08 16:05 — ⛏ Fast Castle
18 362 14:01 — —
16 317 10:31 17:13 — ⛏ Fast Castle
14 280 12:24 19:23 — ⛏ Fast Castle
9 181 10:19 18:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,450 2,810 300 850 8,410 8,728
4,050 3,650 200 200 8,100 9,115
4,405 2,460 250 750 7,865 7,976
4,005 1,610 1,185 650 7,450 8,351
3,725 2,395 400 0 6,520 8,200
3,120 2,250 390 705 6,465 6,706
3,380 825 690 650 5,545 6,077
2,475 1,400 0 95 3,970 5,901
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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