AoeStats
← Doctor

Black Forest

509461034Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 109m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
766
+11
🇪🇸 Vietnamese · Spain
643
+16
🇵🇱 Celts · Poland
654
-14
🇵🇱 Britons · Poland
647
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 2,362 16:54 23:59 33:21 ⚔ Fish Boom into Drush FC
17 1,913 13:01 24:29 35:12
17 1,819 13:19 24:02 38:12 ⛏ Fast Castle
15 1,620 20:30 29:59 38:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
63,870 58,284 36,090 5,290 163,534 221,132
42,435 53,775 45,950 7,110 149,270 217,705
39,320 30,354 28,485 2,230 100,389 110,720
32,000 37,118 24,640 5,810 99,568 123,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.