AoeStats
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Black Forest

509445088Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 46m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Franks · Hungary
745
+12
🇸🇪 Bohemians · Sweden
711
+14
🇵🇱 Celts · Poland
667
-13
🇵🇱 Britons · Poland
660
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,639 16:50 24:50 39:32 ⚔ M@A into Skirms
15 700 13:18 17:46 35:45 ⛏ Fast Castle
13 622 14:07 23:44 34:02 ⛏ Fast Castle
10 488 15:47 24:47 35:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,105 17,762 14,370 1,235 55,472 63,537
13,895 13,125 8,575 2,490 38,085 45,197
15,540 11,138 5,500 2,175 34,353 35,062
9,830 6,797 5,215 1,655 23,497 32,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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