AoeStats
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Nomad

509413348Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 44m 4s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
675
+17
🇮🇳 Chinese · India
393
+28
🇵🇱 Celts · Poland
690
-23
🇵🇱 Britons · Poland
681
-22
Player eAPM Actions Feudal Castle Imperial Opening
32 1,397 17:12 33:34 — ⚔ Fish Boom into M@A into Skirms
14 634 14:47 28:00 — ⚔ Fish Boom into Scouts
12 533 17:35 32:04 41:15 ⚔ Fish Boom into M@A into Towers into Galleys into Fire Galleys into Scouts
10 439 14:51 22:48 39:28 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,150 7,645 2,690 2,475 21,960 23,569
6,605 7,730 2,240 2,970 19,545 21,774
7,635 6,055 2,375 1,625 17,690 21,268
6,175 5,195 1,985 1,000 14,355 14,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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